AI Insights · Timothy · July 2021
Top 5 Motorcycle Games on Android in the Netherlands Q2 2021
Discover the performance trends of the top 5 motorcycle games on Android in the Netherlands during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 motorcycle games on the Android platform in the Netherlands showcased varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly metrics for each game.
Real Bike Racing by Italic Games saw a gradual decline in weekly downloads, starting at approximately 2.4K in early April and ending around 2K by late June. The game's revenue peaked at $367 in the first week of June, before gradually decreasing to $28 by the end of the month. Active users fluctuated, peaking at 6.7K in late April and then stabilizing around 5.9K by the end of June.
Bike Race: Motorcycle Games from Wildlife Studios experienced a consistent download rate, averaging around 1K per week. Revenue showed a notable increase, peaking at $444 in late May and maintaining a steady range between $163 and $330 in June. Active user numbers fluctuated, starting at 8.9K in early April and ending at approximately 7.3K by the end of June.
Bike Jump by BoomBit Games saw a significant spike in downloads, peaking at 2.2K in early May before stabilizing around 1.1K by late June. Revenue peaked at $157 in early May but tapered off to $25 by the end of June. Active users peaked at 3.6K in early May, then saw a decline, ending at around 1.8K by the end of June.
Ultimate Motorcycle Simulator from Sir Studios maintained a steady download rate, averaging around 600-700 per week. Revenue remained low, peaking at $41 in early June and gradually decreasing to $4 by the end of the month. Active users remained stable, fluctuating around the 1K mark throughout the quarter.
Motorcycle Real Simulator by Cerebellium Apps saw a decline in downloads, starting at 601 in late March and dropping to 198 by the end of June. Active users also decreased, from 533 in late March to 229 by the end of June. The game did not generate any notable revenue during this period.
For more detailed insights and data, visit Sensor Tower.